Monday, February 2, 2015

major striking and fielding games

Physical Education 11
Striking Fielding Games
Major rules
Tactical goals:

Striking/ Fielding-Type Games

Tactical Goal
Accurately Hit Ball
To use proper striking mechanics (e.g., “keeping an eye on the ball”, correct grip) to hit the ball into the field of play.
Placement Away from Fielders
To hit the ball over or around the fielding team into open or safe areas.
Covering Space
To work together with the fielding team to cover as much space as possible.
Score Runs
To use tactical solutions such as advancing runners so they are closer to the scoring area or hitting the ball away from the fielding team.
Avoid Getting Out
To use tactical solutions such as quickly running to a safe area (e.g., base) before the fielding team is able to throw to the safe area or tag the runner.
Stop Scoring Runs:
To work together as a defending team to prevent scoring by the offence. Examples include covering as much area as possible and throwing the ball to a team-mate who is able to prevent the runner from scoring.

Softball vs. Baseball Comparison

Length of Game
7 innings
9 innings
Ball size
Bat type
Usually metal/composite
Field size
Pitching Distance
Pitching Area
Pitching Delivery
Can not be overhand
Can be overhand
Not allowed
Foul Balls
Can be out on a 2 strike foul ball
Just another strike
Stealing base
Not allowed
Leading off
Not allowed
Hit by a pitch
Continue batting
Advance to first base

-       11 players per team
-       can score 1, 4, or 6 runs per bat
-       1 run if both batters can get safely to the opposite side, 4 runs if the ball rolls to the outside edge of the playing area, and 6 runs if it clears the outside playing area through the air.
-       batters bat until they are you get them out
-       batters attempt to protect a wicket (3 stumps supporting 2 bails)
-       bowlers attempt to through the ball past the batters and break the wicket – batter is out
-       fielders attempt to catch a hit ball before it hits the ground and also stop the ball from reaching the edge of the field
-       if batters decide to run, a fielder can get the batter out if they break the wicket before both batters have crossed the safe line at the opposite end
-       when one entire teams of batters have gotten out, the other team will bat.

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